Campaña |
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UIdO DM DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - BAM |
Era |
Ledlh Pd - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Much of Lavinian military strategy was determined by the need, early in their history, to capture the fortified cities that first opposed the rise of the Empire. These towns could not be taken by marching Legionnaires, and so the Lavinians were forced to learn the art of the siege. Most important for a successful siege was the use of ballistae and catapults, but second only to that was the use of the Siege Archer. These bowmen did not shoot masses of arrows into the opposing town, but rather, hiding behind massive shields that acted as mobile ramparts, would carefully pick off enemy soldiers, slowly but surely, until the enemy garrison was depleted and the walls could be taken unopposed.
Notas Especiales:La puntería de esta unidad le confiere una alta probabilidad de golpear a los enemigos fijados como blanco, pero sólo durante el ataque.The Siege Archer is so well armored that when he is defending, he will take reduced damage from physical weapons.
Procede de: | Bowman |
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Se convierte en: | Saggitarius |
Coste: | 26 |
PV: | 38 |
Movimiento: | 4 |
PX: | 60 |
Nivel: | 2 |
Alineamiento: | legal |
ID | Lavinian Siege Archer |
Habilidades: | firme |
bow de penetración | 6 - 4 a distancia | tirador | |
bow de fuego | 8 - 3 a distancia |
Resistencias: | |
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de corte | 30% |
de penetración | 20% |
de impacto | 10% |
de fuego | -10% |
de frío | -20% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 100 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 2 | 30% |
Arrecife costero | 3 | 20% |
Bosque | 2 | 30% |
Campo de setas | 3 | 30% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 3 | 20% |
Cueva | 2 | 40% |
Impenetrable | 100 | 90% |
Intransitable | 100 | 0% |
Llano | 1 | 50% |
Montañas | 3 | 60% |
Pantano | 3 | 20% |